Render Bender II

Render Bender is the generic name for this package which consists of four applications. These are:

Illuminator – a graphical front end to Render Bender which enables you to create Render Bender files using a graphics program similar to Draw.

Render Bender itself which is the Ray Tracing part of the package. It takes a file from Illuminator and generates a ray traced image.

Animator – is an application that takes a sequence of screens, usually Render Bender but optionally any screens saved as sprites and delta compresses them to produce an animated sequence.

Converter – converts a compressed screen into a sprite file and also enables you to extract individual screens from an animation file.

This whole package forms a powerful 3D animation system that enables you to construct scenes using three dimensional objects and advanced ray tracing algorithms.

A sample ray traced image
Part of a Newton’s Cradle animation.

Using Illuminator you create your initial scene by building the image from supplied primitives or by drawing your own objects in the sweep and outline functions. Once you have your first image you can create a series of frames ready for animation. You can do this in several ways. You can create each frame manually by moving the objects to the new positions required in each frame or you can give objects a start point in one frame followed by an end point in another frame and tell the program to generate the frames in between. Another method enables you to assign formulae to objects so that you can move objects at a steady rate or even send them off in a sine wave. You can even get an outline preview of the animation in Illuminator to check that it will do what you intended.

Having created your outline frames using Illuminator you transfer the file to Render Bender where it is ray traced in whatever 256 colour mode you want. If you have a series of frames to be traced ready for animating then this can be done automatically and saved to disc as each one is completed. Once the screens have been generated with Render Bender you can animate them using Animator to produce startling animated sequences. These sequences can be saved as stand alone applications that can be passed on to other users. Animator can also be used on any screen sprites so that you can do cell animation very easily.

Render Bender II is NOT a current product and is restricted to 256 colour modes
It does work (and fast too) on a RiscPC
The price has been substantially reduced to reflect its age

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